These devs aren't million airs and its not a team the size of Infinity Ward, Bungie or Rockstar.Good job Turtle rock but you can do better. ![]() I believe people are not taking the big picture into consideration when reviewing this title. This was still a good return and I am hoping they take the criticism in a positive way and it gives them an idea on what to do with future projects. Not something I would spend hours a day on but as something to have a little enjoyment out of here and there.I do hope this game doesn't put turtle rock off developing future zombie games. For the size of the dev team I believe they done a good job with them. The graphics were nothing outstanding but they were still good. Although I think the game didn't focus so much on that area and it was more just an arcade zombie shooter. I didn't really understand the hole story. Of course you should then tune the health so body shots do less damage then what they do now and such.Although I can't say all the game is bad. Do they wanna go guns blazing or take the stealth approach and pick off as many zombies as they can before getting noticed. This would then allow players to have a choice. Why can't you approach things differently and give the game more replayability? Like multiple different lanes and rather then zombie knowing where you are without even being detected you could have made it so if you go within a certain radius of a zombie they could slowly follow the scent until they get direct eye site at you and then charge at you alerting all of the other zombies in the area. Its just enemies running at you and you shoot them. Another thing is that all combat instances are the exact same. I understand this is games years ago but in games these days its annoying. Restricting the player like that is horrible. I hope to see more zombie games in the future but I would like to see new and amazing features.The worst parts of this game that really made it annoying was that if you walk near a zombie your character can hardly move even when the zombie isn't at the point of attacking. You do something new then people don't set the barrier so high and its easier to please them. Seriously if I goto someone and say "Have you tried this new game, its like L4D with a couple extras?" it doesn't exactly sound as fun as saying "Have you tried this new game where you can do this, this and this?"When you copy an old game, you set people up for disappointment. Then having 2 equipment, 1 health item and 1 quick item.This game could have been so much more if it wasn't trying to appeal to something that was made over a decade ago and instead made something new and improved and had features that they could really brag about. I didn't like only carrying 1 grenade, this would have been better if you could carry 2 and then throw them whilst having your weapon equipped. The guns and customization is a great feature and finding new attachments and stuff, I loved it. L4D was such a great game but its in the past and everyone wants the future.The cards are more of a hindrance. Instead of restarting at the safe room, have checkpoints instead. Instead of 4 health bars as the bottom just have 1. Not used physics and styling the same as L4D. Really you should have done something completely new. ![]() I think you made a mistake trying to make something like L4D as when people don't get that its disappointing. I think you made a mistake trying to make something like L4D as whenThis is supposed to be a AAA game but yet the physics feel more arcade. This is supposed to be a AAA game but yet the physics feel more arcade.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |